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It's the noisiest game in the house and only spectator game in
the casino that's worthy of the name. Next to Blackjack it's got
some of the best player odds in the house and only Roulette has
more betting options for the player. It's the one and only Craps.
And while it's true that a smart player can step in with $100 and
with a little luck walk away minutes later with $10,000, it's also
true that there are more sucker bets than you can shake a stick
at. Few games show you the line between a smart bet and a bad one,
inked right on the felt for all to see. Strategy, opponents, long
odds and smart bets. Craps has it all.
Unfortunately Craps can be pretty intimidating for the newcomer.
There are such a large number of betting options, special rules
and exceptions that you'll feel as if you'll never get a handle
on it. Personally, I avoided the Craps table for the longest time
simply because it was so noisy and confusing. But hang in there
because the smarter you play the easier it is. The trick is to take
it one step at a time.
Basic
When you are rolling the dice you are the "shooter".
Your first toss in a round of Craps is called the Come Out roll.
If you roll a 7 or 11, you win and the round is over before it started.
If you roll a 2, 3, or 12 that's a Craps and you lose: again, it's
over before it started. Any other number becomes the Point. The
purpose of the Come Out roll is to set the Point, which can be any
of 4, 5, 6, 8, 9 or 10. The Dealer places a puck marked "On"
above the Point number printed on the table.
The basic objective in Craps is for the shooter to win by tossing
the Point again before he tosses a 7. That 7 is called Out 7 to
differentiate it from the 7 on the Come Out roll. If the Point is
tossed, the shooter and his fellow bettors win and the round is
over. If the shooter tosses Out 7, they lose and the round is over.
If the toss is neither the Point nor Out 7, the round continues
and the dice keep rolling.
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